18 May 2018No Comments

Prepare Your Crowdfunding Campaign – Step 2

You have your prototype? Good! Let’s get to business then. Whatever you chose to use as a platform (Kickstarter, Ulule or Indiegogo) crowdfunding project needs a crowd.

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11 May 2018No Comments

Creative Interview: 5 questions to Ben Bauchau & Elsa Lamy

This week, i'm pleased to do this creative interview to one of the most talented illustrator duo i've ever work with. They applied their magic to Until Daylight and that shows! I was curious to know more about what inspires them and how they envision their future.

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4 May 2018No Comments

Create your first board game – Step 1

So this is it, you had a cool idea and want to create your first board game! You've been thinking about the concept, the theme, you've been talking to your associates, and you all agree: it doesn't exist and it deserves to be created.

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4 May 2018No Comments

Gamification Review: A WAY OUT

In This Chronicle, we offer an analysis of artistic works of all kinds and what they bring us as game creators. Today I'm attacking A WAY OUT from EA. Guaranteed spoilers free.

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20 April 2018No Comments

3 methods to find and guide artists on creating games

The games we develop at Flyos Games give special attention to art direction. This is a central element that we put forward with pride. To achieve this level of visual quality, here are the 3 key points that we rigorously apply.

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13 April 2018No Comments

How to create, produce and distribute your first board game.

So, you have a cool game idea that will revolutionize the bard game industry? Cool! Now the real work can start. Creating a game is a lot of time, energy, for little direct outcome. If you think you can raise millions in one click for a game concept not yet out, stop right now. You must be passionate, patient and hardworking.

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6 April 2018No Comments

The importance of Art Direction in the game creation process

Defining the Art Direction of a game is a crucial step in the creative process. It lays the groundwork for understanding its gameplay and offers a strong narrative window. Finding the right visual environment can be complex. Here's how we’ve made our next game: Until Daylight.

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Let's talk

If you have any question or just want to get in touch with us,
write us a little something at info@flyosgames.com

 

© Copyright 2018 Flyos Games inc. - All Rights Reserved
Credits & Acknowledgments

 

Let's talk

If you have any question or just want to get in touch with us,
write us a little something at info@flyosgames.com

 

© Copyright 2018 Flyos Games inc. - All Rights Reserved
Credits & Acknowledgments

 

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No spam,  just cool updates