This week, i'm interviewing one of the most talented illustrator of the new generation, Natalie Dombois. She worked on the illustrations of our very first game, Kiwetin. Let's know more about her.
Can you tell us a bit about your background?
Although I always enjoyed drawing since I was a child, I didn't really aim for this creative field from the start. When I studied "Design" in Nuremberg I tried out a lot of things: Graphic Design, illustration, web design and animation. Since I really enjoyed animation, I thought about a career in this field but gave up on it pretty fast. The possibilites in Germany for this field are limited.
After school I wanted to be a freelance graphic designer, but this turned fluently into becoming an illustrator.
It took me a while to figure out what I wanted to be and which work I enjoy the most. Today I'm very happy how everything turned out and I don't regret to have made all these other experiences.
As an artist with a style so marked, how do you envision your future?
To be honest I have no clue. I'm very lucky and happy about the amazing projects I had the chance to work on. I never thought about creating artworks for boardgames because I never thought I would fit in with my style. But with "Kiwetin" I found out that I really enjoy working on games. So, I think anything is possible and that's really exciting.
My personal dream is to get a little more into animation again. I always loved to tell a story within my works even if it is in just a single artwork.
Kiwetin was the first boardgame you worked on. Can you tell us what was your methodology and challenges? (inspirations, workflow)
It was a little challenging to understand the gameplay in the beginning. Sometimes it may not be super important for the artwork itself but I like to keep it in mind so I can see if I can help with the artworks to give the game the greatest experience. I appreciate it a lot when I see designs that just work well together in form, art and graphicdesign, subtle and elegant.
I'm always aiming for that experience. So the concept, composition and the color concept is the part I think about the most. When I find out that things don't turn out as I want them to I change it during the process.
With your fresh look at this industry, what would you criticize in boardgames general aesthetics?
When I visit a store I see a lot of games that have a quite similar style. This of course works well but it can get a little bit boring. The possibilities of the internet gave independant publishers the chance to try something different visually. I have the feeling that people currently enjoy very individual things, so this could be the chance to get wild? 🙂
What is your best GMBM?
Game: Journey/The last of us
Movie: Interstellar/Cloud Atlas
Book: currently The Martian
Music: This is super fluent and I can't even pinpoint it to one genre. But during work I enjoy instrumentals, movie and game soundtracks.