Welcome to the very first edition of our new monthly format: The Hub
Instead of sending separate updates for each project, we’re bringing everything together in one place. Whether you’re following Vampire: CHAPTERS, Werewolf: RETALIATION, Rayman The Board Game, or some of our upcoming titles, this update gives you a clear, transparent, and structured overview of where things stand.
This first issue marks the beginning of a new way to stay connected with you — more direct, more comprehensive, and most importantly, more consistent.
Vampire: The Masquerade — CHAPTERS (Definitive Edition + EPILOGUE)
Production Samples
As mentioned in our previous Kickstarter update, we sent four production samples to our factory in China at the beginning of the month. A few adjustments were necessary to ensure they met printing requirements. We expect to receive the samples in the coming weeks.
Once we receive these samples, we’ll thoroughly review them, checking print quality, content accuracy, and overall conformity with our expectations. As soon as this validation process is complete, we’ll move forward with full localization of EPILOGUE into French, German, and Spanish (only the English version exists at this stage). For the the Core Game, most of the translation work has already been done. However, we’ll apply all the corrections and improvements from the Definitive Edition across all languages. Our goal is to ensure consistency, accuracy, and the highest possible quality in every localized version.

We also want to share the latest rulebook here:
Digital version (PDF)
Deluxe version (PDF)
Feel free to share your thoughts or questions in the comments section below!
Repair Kit Details
Some of our backers also requested a detailed list of all the components included in the repair kit. In fact, the kit is made up of all the upgraded elements from the Definitive Edition. We’re happy to share the full list of updated components below:
- Tokens (15): The COP (previous 157 > new 64), Ministry Anarch (previous 156 > new 79), Tattiawna (previous 154 > new 125), Over Eager fan (new 126), Detective 10, Punk Teenagers 11, Park Warden 12, Young Couple 13, Enraged Pitbull 14, Street Muscle 15, Yuma Mckenzy 16, Vicious Doberman 17, Sabbat Priest 18, Etienne St Dennis 19 and Businessman 31
- Effect cards (6): Hopeless, Wanted, Elated, On The Path, A Beast I am and Horrific Wound
- Item cards (3): Brass Knuckles, Silver Shells and Silver Bullets
- NPC Combat cards (2): Human Deck — Special 2 and Boss 1 Deck — Howl
- State Cards (32): Uncanny Soldier, Yuma Mckenzy, Rat, 4th Rat Swarm, Werewolf, Mr Damp, Wilseihman, Enzo Deluca, Ramos, Clarence Bleaker, Charlotte Milliner, The Surgeon, Duarte, Spider, Caleb, Aren, Samuel, Harold, Thomas, Luciana, Nico, Jade, Gabe, Edward, Melissa, Aaron, Aurora, Maggie, Ella, Jimmy Hollow, Alex Simard and Chief
- Initiative tokens (4): Minitry, Lasombra, Banu Haqim and Hecata
- Booklets: All booklets will be fully replaced. We didn’t just fix the major issues — we also took this opportunity to improve and rebalance the game for the best possible experience. This kit includes the complete set of updated booklets.
- Other assets: The new Rulebook and the Storybook.
Pledge Manager
An update regarding the Pledge Manager: since we still have a bit of work to complete, we’ll be extending the pledge manager deadline by a few more weeks. We’ll announce the exact closing date in a dedicated update soon, but you can foresee the End of July.
Stickers
We’re happy to announce that the Sticker Kit is now fully completed in both English and French! The process took longer than expected due to the extensive verification work involved. While redesigning and rebalancing the scenarios for the Definitive Edition, we had to carefully identify which issues were critical (P1 errors that could block gameplay and needed fixing). The kit includes both the sticker sheets (with over 800 stickers) and a companion PDF guide that clearly shows where to apply each correction to your game components. We’re now working on the German and Spanish translations, which should take a couple more weeks. Once that’s done, we’ll be ready to print and ship the kits to all First Edition backers who want one.

If you’d like to receive a Sticker Kit, just fill this demand form
What remains?
Our team is currently working on an update to our internal tool, F.R.O.G.S., which we use to create scenarios while simultaneously generating both the printable PDF and the app content. We’ll dive deeper into this process later in the update, but for now, just know that there’s still some technical work to be done before the translation can be completed and the app to be be fully completed and released on iOS and Android. Our goal is to launch the app during the summer.
Finally, we’re actively working to find distribution partners to synchronize the production of both Kickstarter copies and retail editions. Of course, Kickstarter backers will receive their copies first, and a strict retail embargo will be enforced.
CHAPTERS is progressing steadily. Thank you again for your ongoing support and trust.
Werewolf: The Apocalypse — RETALIATION
This month, we continued advancing on several key fronts: scenario balancing, refining the final rulebook, and beginning work on the Character Creation Guide. We’re still aiming to release a few scenarios for public playtests soon, we just need our team to fully wrap up CHAPTERS before we can give this material our full attention. Working on a massive game that’s still in progress naturally slows us down, but our goal remains crystal clear: to make RETALIATION the most compelling and refined combat system we’ve ever designed.
From an artistic standpoint, most of our visuals have already been shared in previous Kickstarter updates. So far, we’ve illustrated over 65 unique NPCs, 20 environments, as well as tokens, characters, and more. The visual direction is now fully locked in, along with the 3D miniatures. Only a few models remain to be sculpted for the Terrain Miniatures Expansion.
We understand the game isn’t moving as fast as you, or we, would like. FLYOS is a small, dedicated team juggling multiple projects, and prioritization is sometimes necessary. One of the reasons RETALIATION was temporarily set aside in favor of CHAPTERS is because both games are designed and assembled using our in-house engine, F.R.O.G.S. A few years ago, that tool simply wasn’t ready to support two complex games simultaneously. Since Vampire was a denser, more mature project already in production, it made sense to upgrade the tool in that context, ensuring RETALIATION would benefit from a smoother, more stable development pipeline later on.

And that investment has paid off. Today, F.R.O.G.S. is vastly improved. Working on RETALIATION is not only more efficient for the team, but also more collaborative between artists and designers. It also allows us to innovate — including the upcoming Werewolf: The Apocalypse — RETALIATION Companion App. This app will be available for free to all backers and will offer a digital, faster, and more interactive way to experience the game. We’ll share more details about the app in a future update.
We’ll continue to keep you updated as the project progresses. As of now, things are aligning for a full development cycle to be completed by the end of 2025.
Rayman The Board Game
The development of Rayman The Board Game was completed several weeks ago, and we’re now in the final steps before moving into mass production. Two key processes are currently underway: preparing the retail version alongside the Kickstarter edition, and reviewing production samples for both miniatures and paper components.

To keep production costs reasonable and synchronize shipping, we need to manufacture both the Kickstarter and retail editions at the same time. For those who missed the campaign, please note that the retail version will include plastic standees instead of figures. We are also awaiting the miniature samples, which may take another 2–3 months to finalize. As for the printed components, we expect to receive those samples within the next two weeks. We’ll share photos in the next update! These samples will also be used by our distribution partners to finalize their orders.
All of this will help ensure everything is aligned, both in terms of quality control and production timelines, so we can launch full manufacturing with confidence.
As for the Gamefound Pledge Manager, it is currently still open and will close toward the end of July. We’ll announce the exact closing date soon. We’re continuing to assist backers who need help completing their pledges — and we’re currently at around 65% of addresses entered.
Our Tech and Other Projects
As many of you know by now, all of our narrative games are built using our proprietary tool: F.R.O.G.S. (Forked Roleplaying Original Game System). This in-house engine, developed in React, is at the heart of nearly everything we do at FLYOS. Over the past two years, we’ve poured significant effort into refining it, and while it continues to evolve, it has already become a cornerstone of our creative and production processes. The tool’s potential has even been recognized and supported by key incubators, such as CDRIN and CNRC (National Research Council of Canada).
F.R.O.G.S. is designed to manage everything from template creation, branching narratives, and translations, to QA, comments, validation, PDF exports, and app integration. We’re currently transitioning from a custom PDF renderer to an HTML-based one. This transition, which will take about another two weeks, will drastically improve speed, ensure what we see on screen exactly matches the final printed assets, reduce discrepancies with the app version, and most importantly, preserve data integrity at every step.
Want to see it in action? Here’s a short video that shows more:
And as our games depends on this tool and its optimization, most of our team suffered latency, bugs and lack of features for a while, but thanks to our devs and design team, it is today more powerful than we could have dream of. And because of CHAPTERS completion arriving soon, the work on RETALIATION and CHAPTERS 2 will go way smoother!
FLYOS is also working on two exciting unannounced projects that we plan to reveal later this year. First, we’re collaborating with the brilliant Manuel Rozoy (creator of T.I.M.E Stories and Altered) on a brand-new card game based on a very exciting IP. It’s shaping up to be something truly special, and we can’t wait to share more details with you soon.
Meanwhile, part of our team is diving into something completely new for us: our very first video game. While it’s a longer-term project — and our top priority remains delivering the board games — we’re thrilled about what’s taking shape and can’t wait to show you what we’ve been working on.
To all our backers and readers: thank you! Even though the journey can be long and complex, the entire FLYOS team is driven by your support, enthusiasm, and constructive feedback. Feel free to join our Discord server, leave a comment on this update, or send us an email — we love hearing from you.
Stay tuned, exciting things are coming!
The FLYOS team
And we will post a new update in the coming days…
This is a big mess in communication on your part.
Backers are not even informed of what kind of (expensive) game they will actually end up with after being told about major reworks, but having no details, can’t you at least post something about that?
I have only one offering or suggestion: most of the backers on KS have been long fed up with both the lack of progress and the clear deceptions that they have been fed, along with the response from your community managers. Respectfully, I submit that this is very justifiable, without condoning some of the ways they express this.
I mention this only to point out that
Todos los que trabajaron en el mis felicitaciones 👌🏻
We’ll definitely do our best to reactivate it this week. A quick chat with Gamefound and it should be good. Stay tuned.
Can you pls clarify.
I ordered the stickers on the first platform (i think it was the werewolf pledge but so long ago now i cant remember).
Then i filled in a form (twice from memory)
Do we really have to fill out yet another form, or is this the same one?
Of course! Please fill the form and indicate where you get the game in the “note” section.
Thanks!
https://gamefound.com/en/projects/flyos/vampire-the-masquerade—chapters-definitive-edition
Is there any chance that the late pledge of retaliation open another time ? Thx.
2: If the set of 10 skins are replaced with standees, could you show those and the finished boards in the next update?
3: When would you estimate that the game begins delivery? Will it still arrive in 2025, or could we be looking at 2026?
Yes, we did consider it. However, since these characters join the story at different points throughout the campaign, we chose to focus on the main characters as the core playable allies to maintain consistency and balance.
Keep up the great work
You can go ahead and fill out this form: https://forms.gle/5A2NeZPZLvVndgcE8. Just make sure to include the name of the person who gave it to you. We’ll be able to find them in our system and take it from there!