Winter has finally settled over Montreal. The cold bites, the snow piles up, and yes… we’re all freezing, but spirits are high and hearts are warm as the holiday season approaches. Our teams are pushing full throttle on every front. We’re excited to share some very good news across our projects. Let’s dive into what’s been happening behind the scenes this month.
Vampire: The Masquerade — CHAPTERS (Definitive Edition + EPILOGUE)
STICKERS
We finally received the factory samples for the correction stickers, and the whole team tested them across the full game. We applied every sheet, checked every sticker one-by-one, and identified a couple of small adjustments. Those fixes have already been sent back, and we’re happy to confirm that the stickers are now in the printing phase at the factory.
This is a long-awaited step, and it’s officially moving forward. The full process will take several weeks. We’ve also updated the complete list of backers who ordered replacement stickers and have begun discussions with shipping partners. The order window is closed, everything is locked in, and your correction stickers will be sent as soon as they are ready.
For those who are also waiting on metal replacement dice, these will be produced and shipped together with the Epilogue expansion and the Definitive Edition. You will receive your stickers first, and that’s normal. There is nothing you need to do on your end. The dice will follow automatically during the Epilogue delivery wave.



TRANSLATIONS & DATA ENTRY
The English version of the game is now fully functional, fully corrected, and completely final. We did experience delays starting the translation phase, mainly because our internal FROGS translation tool had several bugs and potential data-loss risks. With thousands of lines of narrative and complex branching structures, we couldn’t afford to begin entering translations under those conditions. The good news is that these issues were resolved over the past two weeks. Our translation teams officially started working as soon as the tool was stabilized, and content is now being entered steadily. We expect the pace to increase as everyone reaches full momentum, but as you know, Chapters is a large, intricate game that requires careful attention and precision. Even so, progress is solid, and we aim to move as quickly and efficiently as possible. We will share the volume of translated content in the next update.
This also ties directly into the mobile app. The localized app for each language will go live once that language’s full translation is complete. When the game is fully translated in a given language, we will be able to sync the mobile content and push the localized version online. Both elements will be finalized at the same time. And once translations are completed, we can launch physical production for Epilogue, the replacement kits, and the Definitive Edition. Our goal is to stay tight, efficient, and focused so we can finally deliver the full vision of this game that we’ve carried for so many years.
Here are our latest estimates and tentative timeline to complete the production of Vampire: The Masquerade — CHAPTERS.
| Production Samples Revision | 100% | Completed! |
| Base Game + EPILOGUE Translation (3 languages) | 10% | January 2025 |
| Molding + Tooling | 20% | January 2026 |
| Final Mobile App | March 2026 | |
| Mass Production | April 2026 | |
| Shipping | May 2026 |
Rayman: The Board Game
All miniatures have now been received, reviewed, and fully documented. Our detailed feedback has been sent to LongPack, and the factory is currently producing the molds. About half of the work is already completed. The final phase of mold fabrication will take roughly another month and a half, as these metal molds are built to withstand injection processes and require precise production guides.
In parallel, we are still finalizing several purchase orders with our partners. This includes quantities for Asmodee Canada, Red Square Games in Poland, and additional regions currently under discussion. We are also exploring a broader partnership with Maestro Media, who could help expand Rayman’s reach into larger markets, including the United States. Our goal is to consolidate everything into the most comprehensive print run possible. That said, we want to reassure every Kickstarter backer: you will receive your copies first, ahead of all retail and distribution partners. Your pledge will be locked down before any external orders move forward.
We're are doing everything we can to stay within a reasonable schedule. We still expect delivery within the next six to seven months, which places fulfillment around summer 2026.
We will keep you updated as things progress, and as always, thank you for supporting the creation of this game and trusting us throughout this journey.
| Production Samples Revision | 100% | Completed! |
| Figures Edits | 100% | Completed! |
| Molding + Tooling | 50% | January 2026 |
| Mass Production | April 2026 | |
| Shipping | June 2026 |
Werewolf: The Apocalypse — RETALIATION
Development is moving steadily on both scenario revision and combat balancing. We now have three bosses fully completed, and we’ve reached Scenario 23, leaving only ten missions before the entire base game is structurally finished. Progress is slightly ahead of our initial expectations, especially since the most recent scenarios were already better organized and required fewer major adjustments to align with the revised design framework. We also welcomed a second freelance designer, Paul, which has helped accelerate the balancing phase. In parallel, we will soon be bringing in a narrative designer to catch up on the writing. This stage moves faster than design balancing and remains essential to ensure story consistency and quality. The narrative designer will begin reworking scenarios from 10 onward to finalize them.
When translations for Chapters are completed, the same translation teams will shift to Retaliation’s base game while design and narrative teams handle the expansions. Once those expansions are locked, translators will pick them up in turn.
On the art side, the full illustration revision is done. We have around forty pieces left, which is quite low considering the total number of characters and NPCs in the game. We’ve already secured agreements with two illustrators to divide the remaining work: Kim Van Deun, who has created many illustrations for us in the past (including for Retaliation), and Imad, who previously built several of our environments. Most of what remains concerns NPCs. The count increased slightly compared to last months because updated scenarios sometimes revealed the need for more unique, memorable characters — and we want to give you a richer, stronger game in return.
Everything is progressing well. And as always, if anyone is interested in testing the game or sending feedback, we’re happy to hear from you. Just reach out, we’d love to involve you in the process.
| Base Game Completion | February 2026 |
| Base Game Translation (3 languages) | April 2026 |
| Expansions Revision (Aftermaths + Strange Shifters + Wolves & Leeches) | April 2026 |
| Expansion Translation (3 languages) | June 2026 |
| Preproduction Samples + Approvals (White Wolf) | July 2026 |
| Last Rounds of Playtests + QA | August 2026 |
| Tooling | September 2026 |
| Mass Production | November 2026 |
| Shipping | January 2027 |
Other Projects and More
Brawlhalla: The Card Game Kickstarter campaign (managed by Maestro Media) is entering its final days this week. If you’re curious about the beautiful figures or the fast, clever system designed by Manuel Rozoy, this is a great moment to take a look. The game is fun, tightly balanced, and quite affordable.

As 2025 comes to an end, our studio will take a one-week break during the holidays so the team can rest and recharge. We know many of you wish things could move faster, and we feel the same. With several major productions in parallel, we handle each project in order of priority, and we devote real care to every single one of them.
Finally, we have a special invitation for CHAPTERS' backers. We are quietly working on a new project connected to the world of Chapters, and we are looking for a few volunteers willing to give us early feedback. This would involve signing an NDA and visiting our studio in Montreal to see something very special we’ve been preparing behind the scenes. If you’re interested, feel free to reach out. We’d be happy to coordinate a visit.
Join our Discord server, leave a comment on this update, or send us an email — we truly enjoy hearing from you. Thank you for all the messages over the past month.
Stay tuned for your next look behind the scenes. Exciting things are on the way!
The FLYOS team



The base game will be integrated into our internal software, where we’ll also address the major errors and typos we’ve identified. The update pack will include the second edition only, along with all rebalanced components. In short, you’ll be playing the definitive edition of the game. No worries 🙂
You’re absolutely right. Any backer or player who owned a First Edition copy of Chapters was eligible to request a sticker set. Could you please email us at info@flyosgames.com so we can resolve this for you?