Welcome to a new edition of The Hub!
As we move toward the end of the year, the team keeps pushing forward on multiple fronts. Between narrative progress, our tech tools, growing partnerships, and creative challenges, 2025 has been intense, and 2026 is shaping up to be even more exciting.
RETALIATION
On Werewolf: The Apocalypse — RETALIATION, the design team has made solid progress over the past weeks. We’re now at mission 15 in the scenario revisions, which means we’ve reached the halfway mark of the core game’s narrative and gameplay balance. The design review process has been intense, with a sharp focus on refining player experience, pacing, and tactical depth. Every encounter is being carefully tuned to ensure tension, agency, and replayability across the campaign. Our goal remains to complete the base game by the end of 2025, followed by an additional two months to finalize all expansion scenarios. To help maintain this rhythm and bring more cohesion between the story and mechanics, we will soon welcome a new narrative designer to the team.
On the art direction side, progress is equally strong. The final illustration list is almost complete, with only a handful of artworks left to be laid out. Thanks to the continued evolution of our FROGS tools, we now have a fully functional and unified pipeline for layout, visual integration, and design validation. This not only speeds up production but also ensures a cohesive look and feel across every mission, card, and token. The visual identity of RETALIATION is more refined than ever, with each new iteration bringing the board game closer to the gritty, visceral tone of Werewolf: The Apocalypse.

Finally, our recent playtests have delivered very encouraging results. We’ve had players and backers volunteer to test different missions, and their feedback has been invaluable. The response so far has been quite positive, both in terms of gameplay dynamics and narrative engagement. We want to extend a huge thank you to everyone who participated and shared their thoughts. On top of that, pledge transfers and community management continue to run smoothly. As always, if there are specific topics or questions you’d like us to address in the next update, please reach out!
Brawlhalla: The Card Game
We’re thrilled to officially announce a brand-new board game set in the world of Brawlhalla, the hit franchise from Ubisoft and Blue Mammoth Games. This project has been an incredible creative journey for our team. Designed by Manuel Rozoy (Time Stories, Altered, and former Ubisoft designer), Brawlhalla: The Card Game captures the fast-paced, competitive spirit of the video game while bringing it to the tabletop with unique mechanics and strategic depth. FLYOS handled every artistic and creative aspect of the project — from game balance and visual direction to 3D modeling and miniature design. Our goal was to deliver a true love letter to Brawlhalla fans, blending accessibility, energy, and collectible appeal.

We’re also proud to collaborate with Maestro Media, who will oversee the Kickstarter campaign, marketing, and logistics for the project. Their expertise in publishing and community engagement allows us to focus entirely on what we do best — crafting meaningful, visually striking games — while ensuring the campaign receives the visibility and momentum it deserves. It’s a perfect partnership: FLYOS as the artistic and design studio, and Maestro Media as the marketing and production powerhouse behind the launch.
If you’re curious to discover more, we invite you to join the Kickstarter page, launching November 18, 2025, where many surprises will be revealed throughout the campaign. You can also try the game right now on Tabletopia to get a taste of the mechanics before the big launch. We couldn’t be prouder of this collaboration, and we can’t wait for you to step into the arena and experience the brawl for yourself!
CHAPTERS & RAYMAN
Both Vampire: The Masquerade — CHAPTERS and Rayman: The Board Game continue to move steadily forward in their respective production phases.
On Rayman, the mold fabrication is still underway at the factory. It’s a long and meticulous process, but everything is progressing according to plan. We’re also in discussions with Maestro Media to handle part of the retail distribution, which will allow us to expand the game’s reach worldwide. The game was showcased at Essen Spiel, where the response from distributors was extremely positive — a very encouraging sign for what’s ahead. We can’t wait to share new photos and production updates as soon as the factory has more to show.
On the CHAPTERS side, the translation tool required a bit more fine-tuning than expected. Our team uncovered a few bugs, and we preferred to take the time to fix them properly before moving forward. The goal remains to make the mobile app available by the end of the year, once everything is fully stable. In parallel, we’re finalizing the sticker files and preparing them for production and shipping, which will begin shortly. Both projects are evolving well, and we’re just as eager as you are to see everything come together. Exciting updates are on the horizon!
Join our Discord server, leave a comment on this update, or send us an email — we truly enjoy hearing from you. Thank you for all the messages over the past month.
Stay tuned!
The FLYOS team



First i’m a backer for Vampire 1st edition (french).
Due to issue with this first big box ….
I played others game meanwhile waiting for my “Upgrade pack (1st edition)” …
the app is available also in french now ?
do you have a link to support a first time backer who want to play this game on the top of his shelf 🙂 ?
i can wait for the pack … just let us now what is the best move . 🙂
Les kits de remplacement seront produits en même temps que la seconde édition et l’extension EPILOGUE. Nous sommes en train de finaliser les traductions, et l’ensemble partira en impression dans les prochains mois. L’application mobile suivra juste après. Encore un peu de temps avant que tout s’emboîte parfaitement !
The upgrade pack will ship simultaneously with the Definitive Edition.
Is it possible to get a working one?
Thanks for letting us know!