Hello everyone! Welcome to your look behind the scenes at FLYOS. We skipped the January update on purpose to stay fully focused on production. The past few weeks have been intense: the team has been working relentlessly, and we are getting closer to several key milestones across our projects. It felt like the right moment to reconnect. Here is our update.
CHAPTERS (Definitive Edition + EPILOGUE)
STICKERS
The sticker sheets were initially scheduled to be completed by mid-January. We are experiencing a slight delay with the factory, and they are now expected to be finalized by mid-February.
That said, we are already coordinating shipping with multiple logistics partners to minimize any latency between the end of production and dispatch. The goal remains to make this collateral work as quickly and smoothly as possible, so you can enjoy the patched-first-edition without unnecessary delays.
TRANSLATIONS, DATA ENTRY & APP
We recently hired a new freelance developer (Sebastien), fully dedicated to improving our internal tool, fixing remaining bugs, and ensuring all features are fully operational. The good news came in last week. Our translation engine is now fully functional.
Freelance translators and the FLYOS core team are currently entering the various translations, along with all enumerators (fixed elements such as CTAs). This marks a major step forward and brings us very close to the end of the process.
Regarding the mobile app, we provided our developer with a detailed task list, and work has started this week to finalize the remaining coding elements (for both the app and some core engine features). There are roughly 50 small updates required to make the app as functional and polished as possible (clickable navigation, layout adjustments, typography sizing, and similar improvements). This phase should take approximately four weeks.
Our objective is to have the translation data entry completed at the same time as development wraps up, allowing us to release the mobile app alongside the start of physical production for the game.



THE REMAINING
On CHAPTERS, only a handful of tasks remain. All packaging visuals are finalized, and the last step is simply swapping renders to their respective languages. Based on the remaining translation work, we do not expect the Chinese New Year to have a significant impact on our production schedule. Overall, our timeline remains quite unaffected.
We will also be launching a brand-new website soon. Those who wish will be able to pre-order copies of the game, expansions, and add-ons directly from there.
Thank you for your patience and continued support.
| Production Samples Revision | 100% | Completed! |
| Base Game + EPILOGUE Translation (3 languages) | 30% | Mid-March 2026 |
| Molding + Tooling | 50% | End of February 2026 |
| Final Mobile App | March 2026 | |
| Mass Production | April 2026 | |
| Start Shipping | June 2026 |
Rayman: The Board Game
Since our last update in early December, production has continued to move forward. Mold fabrication is now about 75% complete, with only the final stage remaining on the factory side. Over the past month, the team encountered a few challenges during the assembly phase, and we also had to make several micro-adjustments on our end. These fine-tuning steps did slow things down slightly, but they were necessary to ensure everything meets the quality bar we expect.

We are now approaching the final stretch and expect the factory to receive the definitive version by the end of the month or early March. In parallel, we are wrapping up our remaining purchase orders and are very close to closing this process. We are also preparing a new online store for those who wish to order expansions or additional items, which will go live in the coming months.
While these adjustments have had a minor impact on our production timeline, we expect to quickly return to our regular schedule once this final step is completed. Progress has been steady, even if it has taken a bit longer than initially planned. As a small team, we are doing our best to move carefully and responsibly, and we truly appreciate your patience. We’re getting close, and we’ll continue to keep you informed as things move ahead.
| Production Samples Revision | 100% | Completed! |
| Figures Edits | 100% | Completed! |
| Molding + Tooling | 75% | March 2026 |
| Mass Production | April 2026 | |
| Shipping | June 2026 |
RETALIATION
We have some very good news to share on Retaliation. The full redesign and rebalancing of the entire game is now complete. All core systems, scenarios, and progression have been revisited, adjusted, and locked in. This week, we are finalizing the first scenario, which also serves as the tutorial for the game. Early results have been extremely encouraging, and we’re running a series of internal playtests to validate pacing, clarity, and overall flow. At this point, the core development of the base game is effectively done, including the final boss and the last scenario.



What remains on the design side is a full playtest pass by testers. We're already at sc.13. This is the phase where the team and our creative director play through every scenario, review edge cases, fine-tune balance, and make sure the experience holds together from start to finish. In parallel, we welcomed a new narrative designer in early January, Joey, who has been a huge help in refining the campaign. His focus has been on smoothing narrative heaviness where needed and adding content where newly created pages required additional text. As of now, nearly half of the campaign has gone through this narrative revision, and we are currently working around Scenario 14. We estimate that it will take another four to six weeks to fully complete the base game, including narrative polish and final adjustments. We’re genuinely very happy with how things are shaping up. Progress has been steady. The game is clearly benefiting from this last stretch of refinement.

In the coming months, our efforts will shift heavily toward finalizing assets. As you’ve seen with CHAPTERS, our internal tool is now in its final phase, which means we won’t face any technical limitations when integrating Retaliation content through FROGS. On top of that, we’re happy to confirm that a free mobile companion app will be offered to all players who wish to use it. This app will allow you to play alongside your physical copy, giving you access both to the booklet and to a fully digital version of the content. It’s an optional feature, but one we believe will significantly enhance the experience for many of you.
Once the base game is fully completed, we will immediately start the translation process while continuing work on the game’s expansions. There is still a substantial amount of content ahead, as Retaliation includes several expansions, but the project is now moving at a strong and consistent pace. At this stage, the entire team is fully dedicated to Retaliation, and it shows in the momentum we’re building. We’re getting close, things are moving forward, and we’re excited to keep sharing this journey with you.
| Base Game Completion | March 2026 |
| Base Game Translation (3 languages) | April 2026 |
| Expansions Revision (Aftermaths + Strange Shifters + Wolves & Leeches) | May 2026 |
| Expansion Translation (3 languages) | June 2026 |
| Preproduction Samples + Approvals (White Wolf) | July 2026 |
| Last Rounds of Playtests + QA | August 2026 |
| Tooling | September 2026 |
| Mass Production | November 2026 |
| Shipping | January 2027 |
We understand that some of you may feel frustrated by how long this is taking, and that at times the project might seem to be moving very slowly. Both CHAPTERS and RETALIATION are massive, deeply narrative games, with hundreds, sometimes thousands, of branching paths where even a small mistake can ripple through the entire experience. We are a small team, and unlike large AAA studios, we simply don’t have the scale or resources to rush things without risking quality. That’s why progress can take time, and we’re truly sorry for the impact this may have on some of you. Please know that the team is fully committed, working every day to avoid preventable errors and to deliver the best experience possible.
Join our Discord server, leave a comment on this update, or send us an email — we truly enjoy hearing from you. Thank you for all the messages over the past month.
Stay tuned for your next look behind the scenes. Cool stuff is on the way!
The FLYOS team



Will that be going out the same time as the stickers?
I hope we’re doing better now, but most of all, our goal is to deliver the best game possible. In the end, this what we all expect.